Blackjack Basic Strategy
Basic strategy is the set of plays that loses the least, on average, for each pairing of your hand with the dealer's upcard. It is worked out for one rule set at a time, and the main charts assume six decks, a dealer who peeks for blackjack and stands on soft 17, naturals paid at 3:2, doubling on any two cards including after a split, resplitting to four hands (aces once) and no surrender. Followed without a mistake on that game, with a fresh shoe each round, they hold the house edge to 0.41%.
Below are the charts, the cells that change under other rules, and the reasons behind the plays that look wrong at first sight. The how-to-play guide explains each action, and the blackjack odds page prices every rule.

How to Read the Charts
Find your hand on the left, the upcard along the top, and read the play where they cross. Look them up in a fixed order: a pair on the first two cards goes to the pairs chart, which also gives the play for pairs it does not split; a soft hand goes to the soft chart; everything else is read from the hard chart.
- H hit, S stand, P split.
- D double if allowed, otherwise hit. Ds double if allowed, otherwise stand.
- Rh, Rs and Rp surrender if allowed, otherwise hit, stand or split.
The fallback after each D or R applies once a hand has three cards, since doubling and surrender are only offered on the first two. The six-deck charts also serve four-deck and eight-deck tables, where not one cell differs; only two decks and one deck play differently.
Hard Totals: Six Decks, Dealer Stands on Soft 17
Totals of 8 or less are always hit and 17 or more always stood on, so each range takes one row. Four-deck and eight-deck games use the same chart.
Soft Hands: Six Decks, Dealer Stands on Soft 17
A,7 is soft 18 and A,9 is soft 20. A soft hand that has drawn more cards is read by its total, so A,2,4 is played like A,6.
Pairs: Six Decks, Dealer Stands on Soft 17
Where a pair is not split, the letter is the play for its total: 5,5 is treated as a hard 10 and doubled. The splits of small pairs assume the table lets you double after a split.
Soft 17, Surrender and No Hole Card
Every cell not listed plays as in the charts above. Hitting soft 17 moves 3 cells, late surrender adds 4 surrenders, and the no-hole-card rule undoes 4 plays. Where a table combines H17 with surrender, use both sets of rows and also surrender hard 15, hard 17 and 8,8 against an ace.
Two Decks and One Deck
Every column here assumes S17 with doubling allowed after a split. Two decks alter 4 cells of the six-deck charts and one deck 14; a cell not shown is identical at every deck count.
Why a Rule Moves a Cell
A rule moves a cell only where two plays were already close. Hitting soft 17 gives the dealer more ways to bust from a weak start, tipping 11 against an ace, soft 18 against a 2 and soft 19 against a 6 toward the double; the soft 17 rule page prices each of those cells. Surrender adds cells rather than moving them, all among the hands that lose the most, and the blackjack surrender page gives the value of every one.
Without a hole card, money added by a double or a split is exposed to a dealer blackjack nobody sees coming, so those plays against a 10 or an ace revert to a hit, as the European blackjack page explains. Fewer decks make your cards and the upcard a bigger share of what remains, tilting close calls toward doubling and splitting; the single-deck page covers that game.
The rule: Match the chart to the rule card before the first hand. A chart built for other rules misplays only a handful of cells, but each of those is a small loss repeated every time the hand comes up.
One more rule reaches the pairs chart. Where doubling after a split is not allowed, 7 small-pair splits against low cards become hits: 2,2 and 3,3 against a 2 or 3, 4,4 against a 5 or 6, and 6,6 against a 2. The pair splitting guide sets every pair against every upcard, with the rule and without it.
Why the Hard Totals Play the Way They Do
Each value below is the expected result per 100 units staked after the dealer's blackjack check, on the six-deck game of the charts. Many correct plays still lose money; they are correct because every alternative loses more, not because they avoid a bust.
Hard 16 against a 10 is the closest call in the chart: standing returns −54.0 and hitting −53.5, so the hit wins by a fraction of a unit. With late surrender, giving up half the stake returns −50.0, ahead of both.
Hard 12 changes play across the low upcards. Against a 2 a hit returns −25.3 and a stand −29.3; against a 3 the hit still leads, −23.2 to −25.2; against a 4 the order flips, standing at −20.9 and hitting at −21.2. Only ten-value cards bust a 12, and a dealer 2 or 3 busts too seldom to make standing pay.
Hard 11 against a 10 is doubled: +17.7 against +11.8 for a plain hit, since the extra stake lands on a hand already ahead. Against an ace the order reverses, with the double at +12.6 and the hit at +14.7; an H17 table puts the double back in front. Every hard and soft double, upcard by upcard, is priced in the doubling guide.
Soft Hands and Pairs, Priced
Figures are per 100 units of the original stake on the six-deck S17 game of the charts. A double or a split puts more money out, so its result can run past 100 either way.
What the Chart Leaves Out
The charts play by total, so a three-card 16 is played like a two-card one. Exact-card play gains almost nothing: the six-deck house edge is 0.41% with the charts and 0.40% with perfect play. Far more is lost to the handful of plays that are easy to get wrong, and the blackjack tips page lists the costliest of them with what each one takes.
Insurance has no place in basic strategy; it is a separate wager on the hole card, priced on the blackjack insurance page. Following which cards have left a live shoe can adjust a few plays and the bet size, and the card counting guide explains how.
Games that rewrite the rules need charts of their own, which Spanish 21, Free Bet blackjack and Blackjack Switch each cover. For everything else, our blackjack demos let you drill the plays free, with no account.
Blackjack Strategy Myths
Assume the hole card is a ten
Ten-value cards are everywhere, so play as if the dealer's hidden card is worth 10.
Reality Check
Only four of the thirteen ranks count as ten, so most hole cards are something else. The shortcut fails at hard 12 against a 2: it says stand, yet hitting returns −25.3 per 100 units against −29.3 for standing.
Never risk a bust
Standing on any total that might bust is the safe play.
Reality Check
A hit on hard 16 busts 61.54% of the time, as the odds page details. Yet a standing 16 wins only if the dealer busts, which a 7 rarely does: against a 7, standing returns −47.7 per 100 units and hitting −40.9. Applied to the whole game, standing on every hard 12 or higher to stay safe lets the house keep 6.01% of each bet.
Play like the dealer
The dealer wins more often, so drawing to 17 by the dealer's own rule is the sound way to play.
Reality Check
The dealer's rule wins only because the player has to act first and can bust before the dealer draws a card. Borrowing that rule gives up everything the player is allowed in return, from standing on a stiff against a weak upcard to every double and split, and the house edge climbs to 5.68% of each bet.
Insurance protects a good hand
Holding 20 against an ace, insurance protects the hand from a dealer blackjack.
Reality Check
Insurance is a separate bet on the hole card that wins or loses the same way whatever you hold, and the insurance page shows its price.
A progression beats the edge
Doubling the stake after each loss turns a losing game into a winning one.
Reality Check
Each hand carries the same house edge, 0.41% with basic strategy on the standard game, whatever came before. A progression only changes how much is staked, so the expected loss grows with the total bet, and a losing run can reach the bankroll or the table limit first.
The dealer is due to bust
After a long run of dealer wins, a dealer bust must be close.
Reality Check
An online table shuffles a fresh shoe for each round, so a losing streak leaves the next hand with exactly the chances of the first.
Blackjack Basic Strategy: FAQs
Yes. An online game cannot see your desk or another window, and nothing in its rules forbids looking. Having the chart in view is the quickest way to stop guessing.
Take the fallback the letter names: where the chart says D on a total the table will not double, hit, and where it says Ds, stand. The restriction costs a little edge, but no other play recovers it.
Only where its rules differ. Note how many decks it uses, whether it hits soft 17, whether it offers surrender and whether the dealer takes a hole card, then use the matching charts and rows here.
No. On a standard table it brings the house edge down to a fraction of a percent without removing it, so the long-run expectation remains a small loss, and any single session can swing widely either way.