How to Play Craps

Craps is a game of two dice and one question asked over and over: which total comes next? A round starts with a single roll called the come-out. Some totals settle the main bet immediately; the rest set a number called the point, and from then on the round lasts until that number is rolled again or a 7 arrives first.

Everything else on the table is a side question about the same dice. The layout looks crowded because it lists dozens of those questions, but a first session needs only four bets, and they are the four cheapest on the table.

Online, the game is simpler still. There is no shooter to wait for, no dealer to hand chips to and no etiquette to learn: you click a zone of the layout to bet and press a button to roll. The rules, and the odds, are the same as at a physical table.

The Two Dice: Every Total and How Often It Comes

Two dice make 36 equally likely pairs of faces. Seven can be made from more of them than any other total, which is why it sits at the centre of the game: it wins on the come-out and ends the round once a point is set.

TotalWays to roll itChance per rollAbout 1 roll in

2

1

2.78%

36

3

2

5.56%

18

4

3

8.33%

12

5

4

11.11%

9

6

5

13.89%

7.2

7

6

16.67%

6

8

5

13.89%

7.2

9

4

11.11%

9

10

3

8.33%

12

11

2

5.56%

18

12

1

2.78%

36

A Round, Step by Step

1. The come-out roll. Before it, you place a pass line bet (betting with the dice) or a don't pass bet (betting against them). Then the dice are rolled.

2. A natural or craps ends the round at once. A 7 or 11 is a natural: pass wins, don't pass loses. A 2, 3 or 12 is craps: pass loses; don't pass wins on 2 or 3, and on 12 it is a push and the stake stays put. The next roll is a fresh come-out.

3. Any other total becomes the point. That means 4, 5, 6, 8, 9 or 10. A marker called the puck is flipped to ON and placed on that number so everyone can see it.

4. The dice keep rolling until the point or a 7. Rolling the point again is "making the point": pass wins, don't pass loses. Rolling a 7 first is a "seven-out": pass loses, don't pass wins. Every other total along the way does nothing to either bet. The puck goes back to OFF and a new come-out begins.

Here is one round as a sequence of rolls. The come-out is a 6, so 6 becomes the point. The next rolls are 9, 3 and 11 — none of them matters to the line bets, even though a 3 or 11 on the come-out would have. Then a 6 arrives: the point is made, the pass line wins, don't pass loses. Had a 7 come before that 6, it would have gone the other way.

On average a round like this lasts 3.3758 rolls from come-out to decision. Short rounds of one roll are common; long ones on a hard point are what give the game its reputation.

The Four Bets for a First Session

Don't come is to come what don't pass is to pass. Prices for the rest of the layout are on craps odds.

BetWhen you make itWins whenPaysHouse edge per bet (per roll)

Pass line

Before a come-out roll

7 or 11 on the come-out, or the point before a 7

1:1

1.41% (0.42%)

Don't pass

Before a come-out roll

2 or 3 on the come-out (12 pushes), or a 7 before the point

1:1

1.36% (0.40%)

Odds

After a point is set, behind a line bet

Same as the line bet it backs, once the point is set

True odds: 2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8

None

Come

Any roll after a point is set

Like a pass bet, with the next roll as its own come-out

1:1

1.41% (0.42%)

The Table Layout

A craps layout is built symmetrically: the two long ends are copies of each other, with the one-roll bets in a shared strip down the middle. Online games often show only one end, but the zones are the same. Reading from the edge nearest you inward:

The pass line runs the full length of the layout, with the don't pass bar in a narrower strip beside it. Odds bets go directly behind your line bet.

The field is the large box listing 2, 3, 4, 9, 10, 11 and 12, a one-roll bet on any of those totals. The printed numbers on it tell you what 2 and 12 pay, which is the rule that decides what the field costs.

Come and don't come have their own boxes, usually beside the field. Big 6 and Big 8 sit in a corner — the same event as placing the 6 or 8 at a worse price.

The number boxes across the top — 4, 5, SIX, 8, NINE, 10 — take place, buy and lay bets, and it is where come bets travel once their point is set. The puck sits on one of them when a point is on.

The centre holds the proposition bets: any 7, any craps, the hardways, and single-roll bets on 2, 3, 11 and 12. It is the most colourful part of the table and the most expensive one.

Which Bets Stay Up After a Round

Some bets are contract bets: once a point is set, a pass line or come bet cannot be taken back, because it has already survived the come-out rolls that favoured it. Don't pass and don't come can be removed at any time, which is to the house's benefit, since after the point those bets are the favourites.

Other bets are working or off. By convention, place and buy bets are off during a come-out roll: a 7 on the come-out does not lose them, but a hit does not pay them either. Many online tables let you switch a bet to working with a toggle, and some remember the setting between rounds.

That setting is a common surprise for new players. A 7 on the come-out wins the pass line and would have cleared every working place bet on the table, so check the status of any bet left up between rounds.

Craps Words You Will See

TermMeaning

Come-out roll

The first roll of a round, made with no point set.

Natural

A 7 or 11 on the come-out; the pass line wins at once.

Craps

A 2, 3 or 12 on the come-out; the pass line loses at once.

Point

The 4, 5, 6, 8, 9 or 10 rolled on the come-out, which must be rolled again before a 7 for the pass line to win.

Seven-out

A 7 rolled after a point is set. The round ends and the pass line loses.

Puck

The ON/OFF marker showing whether a point is set, and which one.

Right and wrong

Right bettors bet with the dice (pass, come); wrong bettors bet against them (don't pass, don't come). No judgement is implied.

Odds

An extra bet behind a line bet, paid at true odds and carrying no house edge.

Working / off

Whether a bet is active on the next roll. Place bets are usually off on the come-out.

Press

Adding winnings to a bet so it is bigger for the next hit.

Hardway

A 4, 6, 8 or 10 rolled as a pair, such as 3-3. The easy way is the same total from different faces.

Yo

The 11, called that so it is not misheard as seven.

Horn

One bet spread across 2, 3, 11 and 12 for the next roll.

C and E

One bet split between any craps and 11 for the next roll.

Buy / lay

Backing or opposing a number at its true price, less a commission.

Vig

That commission, usually 5%.

Shooter

The player rolling the dice. Online, the game rolls them for you.

Where to Go Next

For the price of anything printed on the felt, turn to craps odds; for which of those prices are worth paying, and what the well-known systems add up to, craps strategy.

The quickest way to make the round feel natural is to watch it happen. The free craps games use the same rules with no money involved, so a few dozen rounds on the pass line cost nothing.

How to Play Craps FAQs

Nothing: it is a push, and your stake stays on the table for the next come-out. Some tables bar the 2 rather than the 12; the two totals are equally likely, so nothing else about the bet changes.

Yes. You can add odds behind an existing line bet, make come or don't come bets, and make place, buy or lay bets on the numbers. A new pass line bet is normally not accepted until the next come-out; check the game's rules, because some online tables allow it and it is then a worse bet than waiting.

3.3758 rolls on average, counting the come-out. A natural or craps ends it on the first roll; a point of 4 or 10, the hardest to repeat, is where the long rounds come from.

A 7 rolled after a point has been set. It ends the round: every right-side bet with a point loses, every wrong-side one wins, and at a live table the dice move on to the next shooter.