Keno Odds and Payouts
A keno draw takes 20 numbers from 80, and a ticket that marks some of them catches however many of those the draw includes. The chance of each catch is a fixed figure that follows from the board, the draw and the number of picks alone; nothing a studio chooses touches it. What a studio chooses is the pay table, and this page gives every chance so that any table can be set against what its lines are worth.
Each table below takes one ticket size and gives, for each possible number of catches, how likely it is, how many draws typically pass between two of them, and what a single 1x of payout on that line hands back as a share of the stake. The how-many-numbers guide uses the same figures to compare ticket sizes; the keno overview has the round itself.

Where the Chances Come From
Marking some numbers divides the board into two groups, the marked and the unmarked, and the draw takes 20 numbers without regard to either. The chance that exactly k of the draw fall among the marked numbers is the number of ways of choosing k marked and 20 minus k unmarked, divided by the number of ways of choosing any 20 from 80. That ratio is the whole of keno's arithmetic, and every figure on this page is one instance of it.
The key number: Since the draw covers one number in four, the average ticket of four numbers lands 1 catch and the average ticket of ten lands 2.5, whatever the board looks like.
The worth of a pay-table line follows at once. If a line pays some multiple of the stake for a catch whose chance is p, the line returns p times that multiple over the long run; summed over every line, the table returns some share of the stake, and the remainder is the house edge. The right-hand column of each table is that p, which is the value of a lone 1x on the line.
Ten Numbers Marked
The ten-pick ticket is the one most pay tables are built around. The most likely result is 2 catches, no catch at all comes once in 21.8 draws, and every number marked comes up once in 8,911,711, which is why the top line of a ten-pick table can pay thousands of times the stake and still be worth a fraction of one point.
Five Numbers Marked
Five numbers is where the top line is still reachable: all five come up once in 1,551 draws. A line paying the stake back on two catches would be worth 27.05% on its own, which is why so few tables pay that low a catch at all.
Three Numbers Marked
A small ticket settles quickly: 41.65% of draws miss every number, and a full catch of three arrives about once in 72.1 draws. Its fair payout for three catches, 72.1x, is the yardstick for what a three-pick table prints on that line.
Catching Every Number You Marked
The fair payout is the total return per unit staked at which a line would hand back exactly what it takes: one divided by the chance. A printed line below it keeps the difference. Past ten numbers the top line passes out of reach entirely, and the tables of those games pay their middle catches instead.
Pricing a Pay Table
Take the pay table a game prints for a given pick count and the matching table above. For each line, multiply the payout by the worth of one unit on that line; add the results. The sum is the share of every stake the ticket returns over time, and one hundred per cent less that sum is the house edge. Lines the table omits contribute nothing, which is where most of the edge usually sits: on a ten-pick ticket the four results from no catch to three catches together account for most draws, and a table that pays none of them has already kept a large share before the paying lines begin.
The rule: A pay table is priced line by line: payout times the worth of that line, summed, against one hundred per cent. The chances never move; only the printed figures do, and two games with the same board can sit many points apart.
The same method tests a stated return. A game that quotes one figure usually means one pick count, and the other counts can come out above or below it; running the sum for each shows which ticket size that game treats best. It also measures a bonus ball or a multiplier draw, each a rule of its own with a chance of its own; a feature that enlarges a line worth a fraction of a point enlarges the whole by very little.
A Smaller Board: Forty Numbers, Ten Drawn
The ratio of drawn to board is unchanged here, so the average catch count per ticket is too, but each individual result moves: five of five on this board arrives once in 2,611 draws, against once in 1,551 on the full board. A game's rules screen states its board and its draw, and the figures only transfer between games that share both.
Keno Odds FAQ
0.064% on the standard board, one draw in 1,551. The fair payout for that line would be 1,551x.
One draw in 8,911,711. A table paying that line a few thousand times the stake is returning a small fraction of one per cent on it.
2, in 29.53% of draws, with three catches close behind at 26.74%. A ticket averages a quarter of its numbers whatever it marks.
Only through the pay table. The chances are fixed for each pick count, so a game sets a separate price for each by the figures it prints, and they are rarely identical.
Because keno has no fixed payouts: every game prints its own table, and its edge emerges only once each line of that table has been priced. The tables on this page are what the pricing needs.