How to Play Bingo

Every version of bingo follows the same pattern. You hold one or more cards printed with numbers, numbers are drawn at random one at a time, and you mark each one that appears on your cards. The first card to complete the shape announced for that game wins, or, in video bingo, each card is paid for the shapes it completes by the end of a fixed draw.

What changes from one format to the next is the card and the shapes that pay, and this page covers both. How many calls a win takes in each format is on the bingo odds page, and the shapes themselves, from four corners to coverall, are ranked on the bingo patterns page.

The steps of a game, the card used in every format, and what happens between the first number called and a checked claim.
PlayGuidePro Team
PlayGuidePro Team

A Game in Five Steps

  1. Get your cards. In a hall you buy paper cards or an electronic unit before the session; online you choose how many cards to play and the stake for each.
  2. Listen for the pattern. Before each game the caller or the screen names the shape that wins it, such as one line, two lines or a full card.
  3. Mark the numbers called. Each ball drawn is read out or shown, and you mark it on any card that carries it. A marker pen used for this is a dauber; online the game can mark for you.
  4. Claim a win. When a card completes the pattern, you call out in a hall, and your card is checked against the numbers drawn. Online the win is detected and paid on its own.
  5. Play the next prize or the next game. Some games continue after a first win toward a larger shape; others end and a new game starts with a new pattern.
Pro Tip
In a hall, claim the moment your card completes and keep marking until the claim is checked. A win that goes unclaimed before the next call is often lost, whatever the card shows.

The Card in Each Format

The two classic formats each have a page of their own with the full card and its prizes. The two shorter formats are described in full below.

FormatCardNumbers and columnsWhat pays

5×5 with a free space in the center

24 numbers; B 1–15, I 16–30, N 31–45, G 46–60, O 61–75

Any line, a pattern named for the game, or the full card

A ticket of 3 rows and 9 columns

15 numbers, 5 in each row; columns run 1–9, 10–19 and so on up to 80–90

One line, two lines, then a full house

80-ball

4×4

16 numbers; columns 1–20, 21–40, 41–60, 61–80

A line, four corners or a full house

30-ball

3×3

9 numbers; columns 1–10, 11–20, 21–30

A full house only

3×5, usually up to four cards

15 numbers per card, drawn from a drum of 60 in most games

Every shape in the game's pattern table, after a draw of about 30 balls

80-Ball Bingo

80-ball bingo sits between the American and British games. Its card is a square of four rows and four columns with 16 numbers and no free space. Each column draws from its own range, 1–20, 21–40, 41–60, 61–80, and the columns are often printed in four colors so a called number can be found at a glance.

A game usually offers three prizes: a line, which can run across, down or corner to corner for 10 possible lines; the four corners; and the full house. On one card the full house takes 76.24 calls on average, and the 80-ball odds give the chance of each prize by call.

30-Ball Speed Bingo

30-ball bingo is the shortest format there is. The card is a square of three rows and three columns, 9 numbers with columns of 1–10, 11–20, 21–30, and the only prize is the full card. Because the drum holds just 30 balls, every card is complete by the time the last one is called, and a card on its own usually fills only in the closing calls.

With many cards in play someone finishes far earlier, and several cards often complete together, so prizes are shared more often than in any other format. The game suits people who want many short rounds rather than a long one.

Calling, Marking and Claiming

In a hall the numbers come from a ball machine and are read out by a caller, who often adds a traditional nickname before the number. The calls for all 90 numbers, along with a glossary of hall and screen terms, are listed on the bingo calls page. Every ball is equally likely, and the balls are drawn until someone claims. When a claim is made, the card is checked against the balls drawn so far, and if two or more cards finish on the same call the prize is shared between them.

Online, a random number generator takes the place of the ball machine, and the game marks every card and spots every win on its own, so a number cannot be missed. In video bingo there is nothing to claim at all: the draw runs to its end and the table on the screen settles every card.

How to Play Bingo: FAQs

In a hall, as many as you can follow, and an electronic unit can follow far more cards than anyone can mark on paper. Online rooms usually set a maximum per game. Video bingo games usually offer one to four cards.

No. Each ball is drawn at random from those still in the drum, so any remaining number is as likely as any other to come next.

In a hall, a missed number still counts if you catch it before a claim is made, but a win that goes unclaimed until after the next call is usually void. Online games mark every number for you, so the problem does not arise.

No. Both are played in online rooms as well, with numbers drawn by a random number generator and prizes shared among the cards that finish on the same call.